Map the maze
Trace the maze and identify turns, dead ends and useful checkpoints.
Program. Navigate. Escape.
Teams must guide a robot through a maze using planning, programming logic and controlled iteration.
The robot is trapped inside a maze. Teams must understand the navigation rules, create a route, program or sequence the commands and refine the solution when the robot fails.
Agree the mission rules and success criteria during the briefing, then let your team choose its approach.
A practical progression from the first decision to the final demonstration.
Trace the maze and identify turns, dead ends and useful checkpoints.
Convert the route into a clear sequence of movement decisions.
Enter or arrange the commands using the selected robot interface.
Test shorter sections so an error can be traced to a particular instruction.
Refine the route and complete a consistent final escape.
Express the route as an ordered set of commands.
Choose checkpoints before starting a full run.
Trace a navigation failure to a specific instruction.
Refine the sequence using evidence from shorter trials.
The maze makes abstract programming behaviour tangible: plan, test, find the fault, change the logic and try again.
Plan Robot Maze Escape around your participants, the available time and the decisions you want them to practise.
Group sizes and timings are planning guides. Equipment, technical depth and venue suitability are confirmed in the proposal.
Planning details for Robot Maze Escape. Bring any additional requirements into your conversation with Sieger.
No. The facilitator can use block-based programming and progressively introduce complexity.
Yes. Different layouts can be used to create multiple difficulty levels.
Yes. Difficulty, narrative, scoring, team size, duration, venue layout and the workplace behaviour being explored can all be customised.
Yes. The experience can be combined with electronics, drones, robotics, STEM, software, AI and mechanical challenges to create a larger technology challenge journey.
The current planning format is 20–80 participants, organised into teams of 5–6. Confirm the final group size with Sieger so equipment, facilitator coverage and team rotations can be planned.
The indicative activity duration is 75–90 min. Briefing, practice, team presentations and debrief requirements can affect the final agenda; agree the complete session timing during planning.
The proposed kit includes Educational robot kit, Maze walls, Programming interface, Reset map, and Performance score sheet. Confirm the final equipment list, participant devices and venue requirements with the programme team.
The existing format is designed with technology teams, engineering teams, young leaders, stem-focused corporate groups in mind. Share participants’ experience levels so the technical depth and facilitation can be matched to the group.
The facilitator can use the agreed challenge rules, team decisions and observed results to guide the debrief. The discussion connects logical sequencing, planning, debugging to situations your team encounters at work.
Send your preferred date, location, participant count and learning objective through the enquiry form or call +91 98400 97567. Sieger can discuss the suitable format, equipment, venue needs and proposal.
Tell us what you have in mind. We will help you explore a programme that fits your people and your occasion.
Still finalising the details? Share what you know.
Every team is different. Share your people, purpose and preferred setting, and we’ll translate your brief into an experience designed to connect, engage and create lasting impact.
Share your brief and preferred contact details.
Choose an experience that connects your people, your purpose and the possibilities of technology.